Empirical Analysis of Playability vs. Usability in a Computer Game

نویسندگان

  • David G. Novick
  • Juan Vicario
  • Baltazar Santaella
  • Iván Gris
چکیده

This paper reports our experience in applying an empirical userexperience testing method to improve a computer game. We sought to understand the differences in practice between usability and playability, and correspondingly to assess the usefulness of different approaches to taxonomies for playability. Our experience suggests that the evaluation technique for playability can be the same as for usability and that some existing taxonomies for playability do not provide effective support for translating experience of evaluation into heuristics for design. For formative evaluation, understanding episodes for playability depends on specific circumstances of each episode; taxonomies may be more useful for summative evaluation.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Extending Empirical Analysis of Usability and Playability to Multimodal Computer Games

The published research examining usability and playability of games is largely theoretical. A prior empirical study of a game with an embodied conversational agent found that most frustration episodes could be understood in terms of both usability and playability, but this study was based on a game in which the interaction by both player and agent were limited to verbal communication. To explor...

متن کامل

The Usability and Efficiency Human-Computer Interface in Cervical Spinal Cord injury by Game-based Electromyography Biofeedback and EMG Biofeedback

Background and Aims: The purpose of this study was to compare the efficacy and usability of human-computer interface in cervical spinal cord injury with two computer games based and EMG biofeedback. Methods: The sample size was 20 participants (healthy and spinal cervical lesions) who were selected as available. The statistical population of the study was spinal cord injury patients referred t...

متن کامل

Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration

Game developers have begun applying formal human-computer interaction (HCI) principles in design. Desurvire et al [2] adapted a set of Heuristics for productivity software to games. The resulting set, presented at CHI 2004, was Heuristics to Evaluate Playability (HEP). Generalization of these heuristics is required to make them applicable to a multiple of game genres and game deliveries. This f...

متن کامل

The Factors Affecting Perceived Playability of Hardcore and Casual Players in Online Role-Playing Games 353 The Factors Affecting Perceived Playability of Hardcore and Casual Players in Online Role-Playing Games

Purpose-A new design concept, playability, has emerged and been advocated as a decisive factor for players’ gameplay experiences. The present study intends to identify what playability factors might affect players’ gaming experiences, particularly from the perspective of individual motivation. Design/methodolgy/approach-According to the game heuristics and playability design guidelines, the pre...

متن کامل

Serious Games Usability Testing: How to Ensure Proper Usability, Playability, and Effectiveness

Usability testing is an important, yet often overlooked, aspect of serious game development. Issues in usability can drastically impact user experience and thus the learning outcomes associated with serious games. The goal of this paper is to provide serious game developers with an approach to efficiently and effectively apply usability testing into their development process. We propose a three...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2014